Shotgun Friday: Random thoughts on healing and WoW news

26 March, 2010

It’s true that every time you hear a bell, an angel gets its wings. But what they don’t tell you is that every time you hear a mouse trap snap, an Angel gets set on fire.–Jack Handy´╗┐

It’s Friday, it’s time for a nice long weekend of hockey, 10 mans, and bar-b-que. So I thought I would do just a random run down of various things jingling around in my head this week. Some thoughts on DPSing as a Healer, why you should go for the Tier 10 Gloves and Crafted Legs for your healing kit (Shamans), and why Festergut Hard Mode is a gas, gas gas.

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Icecrown 10 (Kinda) Hard Modes: Round 1

9 March, 2010

The difference between a man and a boy is: a boy wants to grow up to be a fireman, but a man wants to grow up to be a giant monster fireman.–Jack Handy

Our 10 man finally got back together after our initial hard mode debacle, and started working on hard modes. The plan going in was to knock out all but the end wing bosses at the least. We ended up killing 8 hard modes, but it wasn’t exactly the eight we had planned on going in.

World of Logs Night 1

World of Logs Night 2

Tuning Fork

Out of all the wings, the mostly oddly tuned was Crimson Halls. It just seemed completely backward as far as what should and shouldn’t be hard.

Blood Prince council introduced several new mechanics that had to be dealt with:

  • Shadow Prison: Reverse Hodir. Every second of movement applies a dot that ticks for 500 shadow damage per stack. Only ticks when moving. Removed if you stand still for 10 seconds.
  • Glittering Sparks: Now more sparkly, reducing movement speed by 40%
  • Kinetic Bombs: Drop like rocks instead of beach balls.

Blood Queen Lana’thel introduced:

  • Stuff hits harder.

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