Behind the Screenshot: Old God, New Tricks

20 March, 2010

Victory is won not in miles but in inches. Win a little now, hold your ground, win a little more.”–Louis L’Amour

I’ve always told the members of my raid that if you play well, play hard, and have fun doing it, your rank will reflect that hard work. Playing as a team and working towards that common goal pays off in itself. As soon as you get too caught up in how well other guilds are playing, you start to lose focus on what you’re doing: killing the boss in front of you. This is a philosophy you tend to be accustomed to in the cliche’d world of team sports, but it is just as true in WoW.

With the release of Wrath of the Lich King, our goal as a raid team was simple. We weren’t going to be satisfied playing at a level that would put us behind in content. We wanted to be out in front experiencing everything when it was relevant. If we were server 1st, Alliance 1st, or server 5th it didn’t matter, as long as we were staying at pace with the other top guilds on the server.

It wasn’t until Ulduar that we truly stepped to the front of Alliance progression, proving to ourselves that we could play at a high level.

Yogg-SaronClick for the original post.

Read the rest of this entry »


Perfection. How Blizzard could have made Icecrown the best raid zone yet.

12 February, 2010

Despair, so delicious.

Icecrown Citadel is one of the most fun raid instances, if not the most fun raid instance Blizzard has designed.

It has everything.

Lore tie-ins, interesting trash that isn’t just 8 pack after 8 pack, and bosses that have truly great mechanics to deal with.  You can pick out some great moments in different encounters like dealing with ooze merging late in Rotface or the final Vampiric Bite and burn phase on Blood Queen.  Healing Dreamwalker to death and the Gunship Battle are also brand new, innovative mechanics.  Top to bottom, mechanically, a superb effort by Blizzard.

I often go back and forth with myself on this however.  Is it really great? Am I just happy to get some new content? Or is it really all that I think it is?  I can certainly say that tanks do not enjoy Icecrown as much as a healer or DPSer.  There are only a select few (maybe 4) that truly involve the tanks.  Too many give them nothing to do and could be tanked just fine if they DC’d (Blood Queen comes to mind).  Let’s take a look at the raiding features introduced in Icecrown and how they could be changed or maybe they’re good enough to stay as they are.

Read the rest of this entry »