I bought a parrot, and the parrot talked, but it did not say I’m hungry, so it died – Mitch Hedberg
“You’re a bad healer…” is a multi-part series on the dynamics of raid healing in WoW. Part 1 focused on what persona it takes to be an effective (and consistent) raid healer. Part 2 will focus on how to make you more efficient as a healer through the use of mods/macros and overall best practice. Part 3 (and possibly more) to come where we’ll take a look at a few specific fights that tend to give healers trouble.
Many will tell you that healing in an MMO is more of an art than a strict science, and they would be right to a degree. There is no set rotation and the variety and distribution of your heals will change from fight to fight. All of this is true, but there are a few fundamental metrics that you can analyze to improve your healing. This is what happens when someone takes damage in a raid:
- The healer recognizes the damage
- The healer chooses a spell to cast
- The healer begins to cast the spell
- The spell is cast, the player is healed
- Check for the next healing target
The time it takes to get from 1 to 5 is where all of your focus should be when healing. Some of these can be improved before you even step foot into a raid instance. Which of these gives you the most problems? Depending on your experience level and the encounter, it could be any of the above. Pinpointing where to improve is like a Chef improving a recipe they’ve been making for years. It takes practice, experience, and a little creativity to get the job done.