Coachability: Handling Criticism/Raising Your Game

18 January, 2011

The achievements of an organization are the results of the combined effort of each individual. – Vince Lombardi

Last month I wrote about how it is important in Cataclysm to properly handle mechanics, take advantage of crowd control, and generally, just play the game. The underestimation of damage and the tendency to treat trash as if it’s no harder than navigating the queue at Disney world, will lead to pain.

So much pain.

Today we’re going to bring that discussion down one more level: to you and those you raid with. During this week’s Matticast, I briefly touched on how important it is for a player to be “coachable.” In other words, the ability for someone to look at your play, evaluate it, and then give you feedback on how to improve.

Coachability is valued on my list of intangibles just as highly as talent. Obviously a person who is always in the right place but is losing to the tank in damage is too far to one extreme. The sweet spot is finding a player with above average ability that will take in a strat and perform it on every play.

Starting at the beginning

There are two elements to coaching when it comes to raiding:

1) Ability to take direction, follow the strategy, make reads in an encounter: “I am Jack’s unwavering situational awareness.”

2) Ability to trust others will do their part, allowing you to give 100% focus to yours: “I am Jack’s third eye.”

I will explain these two components using a typical play in hockey (this is hockey for those not already familiar), the two-on-one break, and how it is typically defended. A defender and the goalie are facing two attacking forwards. This obviously poses a problem. Who takes who? How do we keep them from getting a goal?

The defender takes away the pass between the two attackers, the goalie always takes the player carrying the puck. The defender trusts he can leave the shooter, and the goalie trusts the defender will lay down and block the pass. They don’t have to worry about what each other is doing. If they do, the puck is in the back of the net.

If you let them pass to each other, will they always score? No. If the goalie cheats and doesn’t challenge the shooter, will he always score? No. Sometimes you get lucky. Players on both sides can make mistakes (or get a bad bounce), but the result is always not the best indicator of complete success.

You often hear of guilds who struggle to repeat a kill on a boss. Most of the time it is lack of a tight strategy or just the simple fact that all players aren’t doing what they’re supposed to be doing. You got lucky, the RNG’s dice fell just the right way. Our first Kalecgos kill came after only a few nights of work. Almost 5 resets later, we got our second kill. It was after that when I started to really look for weaknesses in strategy or at players who keep doing things wrong.

“Hey, we’re winning, there’s no need to call out players for doing things wrong!”

Conversely, that is the BEST time to tell people they weren’t properly handling a mechanic. Everything doesn’t hit everyone on every attempt. Where the problem occurs is correcting people that don’t always like to be corrected.

Let me talk to those people for a brief moment.

My guess is that WoW is your first, if not only, experience in a team-gaming setting. You’re probably used to picking up the latest platformer and just running into things at your own pace. Maybe you dabbled in a little Halo or some Goldeneye with your friends, but none of them never really told you that you could kill someone with 3 shots from the pistol and the shotgun wasn’t great for long-range kills.

If they did the likely response was “I like the shotgun.” And then no one cared as they proceeded to paste your insides to the walls of Hang ’em High.

That was a little mean-spirited. Everyone that didn’t play a team sport or a team game in the past isn’t a completely obnoxious bad. My point is that most video game players spend their time by themselves just figuring out their own way to get to the finish line.

Now you’re in a raid and some skinny white dude from Pittsburgh is telling you to keep out of the void zones or get the hell out of the raid! It’s a different experience, but one that is essential for raiding progress.

Give and Take, Getting Better as a Team

It’s frustrating when you don’t pick up something right away or can clearly see you’re a step or two behind your peers. Having one of your contemporaries look at your armory, look at your log parses, or watch a fraps video of you playing, to give you tips is how you step up to the next level.

And as hard as it is to listen to someone breakdown your rotation, it’s just as hard to send out that criticism without coming off as a complete ass. How forward you are is generally a function of how “off” the person is. If they’re literally thousands of DPS or HPS behind you on a similar encounter, you might want to have a talk with them immediately.

“Did you know it’s better to stack this stat rather than this one?”

“I do well here because I move to this spot right before AOEing, it saves me time.”

Don’t keep tips to yourself. You aren’t competing with your fellow raiders, you making someone else better raises the level of play of the whole raid. If someone sends you a tell or a PM with some tips, don’t blow it off. Maybe they see something that can help make you better.

The wrong way to do it is to bitch about how bad someone is without finding out. “He doesn’t know you need to stack haste to 1000? What a noob. I’ll continue to beat him on the meter while our raid continues to wipe. I’ll show him!” Withholding that information in order to gain an advantage for raid invites is equally deplorable, if not more-so.

“I was looking around at the people with Lightning Rod, and forgot to get the right debuff!”

Don’t let this happen to you. It is the raid leader’s job to worry about the other 9/24 players. If all 25 were watching the other 25, you wouldn’t kill anything. That responsibility is focused on one player so that you can do your job at 110% capacity.

“It’s a copycat league”

Cookie cutter specs and strategies exist for a reason: they work. You might not be able to perform exactly on par with some of the best in the world, but you can closely re-create what they do and put yourself on the front side of the bell curve; above the pack of “average” players.

I’ll bookend this post with another powerful quote from coach Lombardi:

Perfection is not attainable, but if we chase perfection we can catch excellence. – Vince Lombardi


Shameless Belated Self-Promotion

2 January, 2011

80% of success is showing up – Woody Allen

Someone asked me the other day “where can I find your podcast, do you have a link on your blog.”

I quickly realized that not only did I not have a link, but I didn’t even make a post about the podcast at all! Over the last couple weeks I kept pretty quiet about it, in general, just based around superstition. Matticus, writer whose blogging website bares his namesake, put out a casting call for co-hosts on a companion podcast the site. I spent about 2 days debating on whether or not I should send in a clip and I ended up doing so. The rest is history…or at least I hope it will be.

On Sunday nights, Matt, Brian (of Raid Warning and Creep fame), Kat (light and leafy), and myself will be discussing the same topics you see on this blog: Raiding, Guild Management, Leadership, and (primarily) Healing. Even if you just listen on the website, throw down a subscription on iTunes and send in some reviews (5 stars only, thankyouverymuch!)

The leading topic on this week’s podcast will be related to healer class balance, and we’ll be fielding questions and comments from listeners/readers on the subject.

If you’re curious about the kind of tangents I go off on in a raid or in post-vent chatter, this will be the podcast to tune in to.

Matticast on iTunes