Despair, so delicious.
Icecrown Citadel is one of the most fun raid instances, if not the most fun raid instance Blizzard has designed.
It has everything.
Lore tie-ins, interesting trash that isn’t just 8 pack after 8 pack, and bosses that have truly great mechanics to deal with. You can pick out some great moments in different encounters like dealing with ooze merging late in Rotface or the final Vampiric Bite and burn phase on Blood Queen. Healing Dreamwalker to death and the Gunship Battle are also brand new, innovative mechanics. Top to bottom, mechanically, a superb effort by Blizzard.
I often go back and forth with myself on this however. Is it really great? Am I just happy to get some new content? Or is it really all that I think it is? I can certainly say that tanks do not enjoy Icecrown as much as a healer or DPSer. There are only a select few (maybe 4) that truly involve the tanks. Too many give them nothing to do and could be tanked just fine if they DC’d (Blood Queen comes to mind). Let’s take a look at the raiding features introduced in Icecrown and how they could be changed or maybe they’re good enough to stay as they are.