Perspective, Decisions, Goals: A Raid Leader’s Dilemma

10 August, 2010

“Never write about a place until you’re away from it, because that gives you perspective”-Ernest Hemingway

I’ve been away from the raiding game for exactly4 resets now. I’m a hardcore player that leads a guild with raid bosses left on the table to finish. At 11/12 Heroic Icecrown and normal mode Halion, we decided to go on a pre-Cataclysm raiding vacation.

  • Burn-out
  • Attendance
  • Lack of Skill
  • Frustration

None of those apply, actually. It’s a complicated topic that I decided not to write about until a month after because I felt like I lacked the perspective to really reflect on the decision made by myself and the officer corps just a short month and a half ago.

Decisions

There are so many things that played into it. In many ways, this decision has been six years  in the making.

When it comes to being an officer in a Warcraft Guild, bloggers talk about it, but they don’t really talk about it. If that doesn’t make sense (probably not), let me explain.

We are in one of the oddest positions in gaming. We make decisions that direct how people spend their leisure time. People come home from work or school, sit down at their computer, and then ask me what we’re going to be doing tonight. I remember, in vivid detail, the first time that I ever called a raid. It was Serpentshrine Cavern. We were short 3 or 4 people, and I had to send everyone away for the evening. I sat online for the rest of the night hating myself, and vowed to do everything I can to stop that from happening ever again.

As a person, you feel personally responsible for ruining someone’s fun (which is never fun for you, hopefully). You’re the one that’s in charge of getting people into the raid in the first place. There’s a reason I’ve devoted a lot of time to studying and writing about guild recruitment and roster management. It’s so important and yet so often overlooked that when you get down to it, there’s ~20 real people that are taking time out of their evening to sit down and kick it inside a raid instance. It’s also one of the reasons that I loathed the dependence on badge income for Tier 10: too much undue stress on raid leaders.

But we take it on gladly. Certain people with certain personalities. It all works.

We met as officers, and as friends, on more than one occasion to address the gorilla that weaseled its way into the room. This gorilla was aptly named Arthas, Heroic. While working on getting icebound frost wyrms, we skipped an end-wing boss or two to get achievements. This meant that the Ultimate Encounter was not available for us to try for a reset or two, but we never really sat down and talked about it.

Until we did.

Read the rest of this entry »


ICC10 Hard Modes: Round 47

29 March, 2010

When you come to the end of your rope, tie a knot and hang on.–Franklin D. Roosevelt

I label this Round 47 because it really feels like it’s been that long since I’ve been able write about our 10 man raid. Due to 10 mans occurring on our off-raid nights, you never know if something is going to perk up and pull one (or two, or three) raiders away at the last-minute.

Been waiting a long time for this could refer to The Lich King’s achievement, or what it’s like waiting to get your entire group back together and ready to tackle the rest of the hard mode encounters.

Standards

My goal starting this week was not to flip-flop hard mode and normal mode. There is some sort of psychological switch connected to the dudes in my 10 man that turns off their ability to play whenever hard mode is no longer active. Trying to flip it back on for the next boss has never worked.

So we turned on hard mode and started slow on Marrowgar (Some dumb shaman kept disconnecting), but got our game ramped up pretty quickly in time to Storm the Citadel heroic style. Our first target was the Crimson Halls, and our long-delayed date with the Blood Prince Council.

As I detailed in my last entry (sometime around the great depression), we had problems with the Council and they were many. To address these, we went in with some basic guidelines:

  1. Cover every inch of the floor. We placed a Shadow Priest on the stage to cover that area and then one ranged DPS west, and one east. If the Priest was targeted for an Empowered Flame Orb, he could disperse if it wasn’t drained enough. Two pet classes on the orbs made handling them easy once the areas of responsibility were covered.
  2. Disregard the Shadow Prison during Taldaram. As long as your stacks are low or gone when Taldaram is active, soaking/draning the Empowered Flames is easy.
  3. Keep the melee clean. Glittering Sparks = 40% Slow = Lots of problems with both kinds of Vortex. Mass dispel them if necessary.

Our composition was identical to our previous failed attempts(Holy Paladins are great for a 2 tank setup). The fight ended in a brisk 4:27 and gave us our Heroic: The Crimson halls(10 Man) achievement.

World of Logs

Read the rest of this entry »