Confidence is contagious. So is lack of confidence.–Vince Lombardi
Hidden Hard Modes (HHM) is a series dedicated to those bosses you see outside of the game. The bosses you need to kill just to make it into an instance and before you even kill one boss. This feature will be archived in its own page for easy access after it runs its course. Previous entries: Attendancegut, Recruitmentface
It’s been some time since my last entry on this topic due to a lot of progress, other interesting topics to write on, and the one first of two events this year that make this post actually possible to carve out. Also, this post is likely going to cover much of what I intended for Stratagosa, so we’ll count this as a “council boss” for Hidden Hard Modes ;).
Morale and confidence within a raid are strange animals. In one moment you can effortlessly defeat anything placed in front of you, and with one wipe at a low percent you’re struggling wipe after wipe, for seemingly no reason. There’s a reason that I’m constantly comparing what we do in game to those that skate and hoop in front of thousands: the mentality is similar
Seasons
In PvP there are defined arena seasons, but those are relatively abstract compared to an actual sports season. Raiding actually follows a more stringent schedule and time frame when compared to the typical NHL or NBA season. In a typical week, they’ll play 3 to 4 games. For Raiders, we’re getting up and heading into an instance the same amount.
Now, let’s not get too far ahead of ourselves. The mental and physical toughness that it takes to be a professional athlete is so far above what a raider in WoW exerts it might as well be on Jupiter. That being said, in a typical raiding cycle (approximately 7 months) you’re suiting up to play 112 times with probably 70 of those nights being actual progression.
Handling that kind of grind is not easy. There will be off nights and weeks, times when you don’t really get anything done. Is the sky falling every time you wipe 10 times on a boss you’ve killed a half dozen times? Is it time to kick people or disband the guild if a bad raid night turns into a streak of bad nights? Of course not.
Bouncing Back
In hockey this phenomenon is referred to as “tilting the ice.” During a game or a season it might seem like one team is completely outmatched. No matter what they do or how many penalties the other team gets, they just can’t get anything going. It actually looks like someone picked up one end of the rink so that one team is playing downhill. When a game is in the balance, the tilt can go either way at any time. A quick streak of goals can send a team into a downward spiral, bleeding momentum.
Momentum when fighting through a raid instance is just as important. An easy one shot on a boss carries over to the next boss (and so far). Wipes happen just like goals agsinst happen. Expecting to go an entire season without being scored on is ridiculous. Especially on harder content, you need to expect that some bad things will happen or someone will make a mistake and you won’t be able to recover. That’s fine. You just recover, re-buff and pull again.
The wipes that really throw you off kilter are the “back breakers.” You just had a couple solid attempts where a tank DC’d or some dice rolls lined up the wrong way. Everyone is still pretty confident, but this time a melee loses his head and gets his group killed early in the fight. Ugh, killer. We played perfectly and wiped, we played poorly and wiped, how the hell are we going to beat this?
It’s time to bounce back.
Raiding, The Virtual Theme Park: Where we’ve been, where we’re going.
12 June, 2010Like the last ride of the day, Wrath of the Lich King is going down the final hill to the station as Cataclysm is still under construction with its gates opening later this year.
It’s been just over a year and a half since many of us stood outside our favorite nerd outlets. We waited anxiously for the clock to tick over midnight so we could get our hands on the eagerly anticipated expansion starring Arthas and set on the frozen continent of Northrend.
Before we knew it everyone was in, running everywhere trying to take in everything they possibly could. It all seemed like too much.
Look at all these quests! There are so many zones to visit, raid bosses to kill, and achievements to check off. Take a trip to Six Flags or Cedar Point and you see the same thing. Kids and adults alike bursting through the gates and running as quickly as they can to their favorite rides. The faster you go, the more you can do!
I stood looking down at Naxxaramas a mere 40 hours after installing my copy of Wrath, eagerly anticipating the coming raiding season. An instance I had never been able to conquer to start off an expansion where I would look to lead a guild at the forefront of progression.
Like walking through the tunnel under the highway into Kennywood, too much to do, so little time.
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